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Dr. Claude Diderich
Dr. Claude Diderich
Business Model Innovation and Design Thinking Expert & Sparring Partner with strong Computer Science Knowledge. Author of "Design Thinking for Strategy"
Published Sep 1, 2023
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If you have attended an introductory Design Thinking workshop, chances are you had to solve the marshmallow challenge. The marshmallow challenge is a design exercise and team-building activity that looks easy at first. But the more you try to solve it, the more the challenge identifies itself as a wicked problem. Indeed, it teaches essential lessons about the creative problem-solving process and the nature of collaboration.
But what is the marshmallow challenge? The goal of the marshmallow challenge is to build the tallest free-standing structure from some spaghetti sticks, tape, and string and place one whole marshmallow on the top. According to www.marshmallowchallenge.com, it was invented by Peter Skillman and popularised by Tom Wujec.
Rules of the Marshmallow Challenge
Alternative rules
Solving the marshmallow challenge
At this point of reading this INSIGHT, if you haven’t done it in the past, I urge you to try solving the marshmallow challenge yourself. Grab some spaghetti, tape, string or jelly bears, and a marshmallow and convince some team members to support you. And then, just do it!
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What you learn from solving the marshmallow challenge
Conclusion
The marshmallow challenge is a fun exercise that teaches the basic principles of solving wicked problems by prototyping and iterative design. Although the primary goal that participants want to achieve is to build the tallest structure, the principal added value that solving the marshmallow challenge provides is offering insights into how to approach problems where no a priori clear-cut solution exists and/or the first solution that pops up turns out not to be a viable one.
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Brilliant..... Fun for Architects in conflict
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